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책임교수 |
이의철 |
논문명 |
Pointing Gesture Interface for Large Display Environments Based on the Kinect Skeleton Model |
논문종류 |
LNCS / LNAI / LNEE |
제1저자 |
김한솔 |
교신저자 |
이의철 |
공동저자 |
김윤경,고대준,김진만 |
Impact Factor |
- |
개제학술지명 |
LNEE |
Keyword |
Gesture Recognition |
게재일 |
2014 년 05 월 |
Even though many three-dimensional pointing gesture recognition methods have been researched, the problem of self-occlusion has not been considered. When two positions are used to define a pointing vector on a single camera perspective line, one position can occlude the other, which causes detection inaccuracies. In this paper, we propose a pointing gesture recognition method for large display environments based on the Kinect skeleton model. By taking the self-occlusion problem into account, a person’s detected shoulder position is compensated for in the case of a hand occlusion. By using exception handling for self-occlusions, experimental results indicate that the pointing accuracy of a specific reference position is greatly improved. The average root mean square error was approximately 13 pixels in 1920×1080 screen resolution.